Previous Phaser tutorials:
Phaser tutorial: DronShooter - simple game in Typescript - Part 3
Phaser tutorial: DronShooter - simple game in Typescript - Part 2
Phaser tutorial: adding 9-patch image support to Phaser
Phaser tutorial: DronShooter - simple game in Typescript - Part 1
Phaser tutorial: custom easing functions for tweening and easing functions with parameters
Phaser tutorial: sprites and custom properties for atlas frames
Phaser tutorial: manage different screen sizes
Phaser tutorial: How to wrap bitmap text
- Creature - looks very impressive. From Phaser 2.4.0 it is even supported in engine. But, it costs $99 for Basic and $170 for Pro version. In Trial version you cannot save or export your project. It can be good for artist to try the tool, but I am coder and, as already mentioned, my attempt was to try end-to-end implementation. Beside this, it looks that WebGL rendering mode is needed,
- DragonBones - this tool attracted me with it price - it is free. But it looks you need Flash Pro to use it. DragonBones is supported by Adobe. So, buy Adobe Flash Pro to get DragonBones for free :-) Beside this, I did not find any documentation on tool's export files,
- Spine - this tool has documentation on export format, but it does not let you to save and export in trial version. Essential version costs $89 and Professional $289. Hey, I just want to try to make simple animation, export it and implement it in Phaser. I will not blindly buy any tool that does not let me do this - what if its export is horrible mess and making the player will turn into nightmare?,
- Spriter - this tool made by BrashMonkey has also free and Pro version for $59. But, finally tool, that let me try it, export my animation into .xml or .json. Has some documentation on format. Beside this, its use is simple even for programmer and there is also series of video tutorials, that will guide you through program functions. It also shows, what is only in Pro version.
- spriter-scon-js by Dean Giberson. It is reading .scon files, which is .json export from Sprites. The implementation is minimal, but reading it helps you to find what is in export and what are relations between its data structures. Also its length encourages you to write your own!,
- spriter by Trixt0r (Heinrich Reich). This one is more massive supporting Java2D, libGDX and others. I regret that I did not find it earlier. I found it with half of my implementation finished, when I was searching internet for solving reverted y axis issue. At least, I used its test character animation instead of my crappy programmer animation I was using before.