Monday, September 26, 2016

Mobile Income Report #26 - August 2016






previous parts
  Mobile Income Report #25 - July 2016
  Mobile Income Report #24 - June 2016
  Mobile Income Report #23 - May 2016
  Mobile Income Report #22 - April 2016
  Mobile Income Report #21 - March 2016
  Mobile Income Report #20 - February 2016
  Mobile Income Report #19 - January 2016
  Mobile Income Report #18 - December 2015
  Mobile Income Report #17 - November 2015
  Mobile Income Report #16 - October 2015
  Mobile Income Report #15 - September 2015
  Mobile Income Report #14 - August 2015

                                  :
                                  :
  Mobile Income Report #1 - June 2014
  Apps page - Portfolio (what are my assets?)

 If you do not want to miss any of my Income Reports you can follow me on Twitter. Just click the button above.

 Under Apps page you can see my portfolio. It is list of the games that are then reported in Income Reports.


What I did in August

  • most exciting point first. My first book is finished and is available for purchase. Name is "Create procedural endless runner in Phaser with TypeScript". Book is one long tutorial, that guides reader through process of creating endless runner. Final game can be seen and played here. In individual topics reader will go through creating very flexible generator, skeletal animations for main goblin character, adding new features into game (like spikes, bonus jumps), adding sounds and music, etc. Of course, popular questions on handling different screen sizes are also covered. Book can be purchased here at Gumroad.
Create procedural endless runner in Phaser with TypeScript

  •  we finished exclusive reskin of our Flat Jewels Match 3 game for Famobi. It is named Jewel Jungle and I think Tomas from Littlecolor made really nice graphics. You can play final game Jewel Jungle,
  • did some other work for clients - next month I will publish screenshots from very crazy game,
  • purchased book "Unity Games by Tutorials" from RayWenderlich.com site. They are making very quality tutorials and I learned a lot from it. Book is still in early access, but will be finished soon.




Report

 Here is report for mobile games in August:


 There is $25 increase, compared to July ($90,6), which was very weak month. But, it is still behind figures from the first half of the year. All earnings are determined by Shards, as usual.

 Most of the income still comes from ads - 85% (84% in July).

 Income from HTML5 hired work and HTML5 licences for August is $1 958,60. 

 Total income for August is $2 074,40. It is 9,1% decrease, compared to July ($2 282,80) and not all the earnings are mine (I have to share with other team members), but I am happy with it.



Next

 In September I am still working on some client works. I hope, I will finally return back to Pirates!






 

Wednesday, September 21, 2016

Phaser book on making procedural endless runner finished






 After a few months of work I finally finished my first Phaser book. Its name is "Create procedural endless runner in Phaser with TypeScript".

 Create procedural endless runner in Phaser with TypeScript

 In the book you develop procedural endless runner game "Goblin Run". You can see and play final result at http://sbc.littlecolor.com/goblinrun. It is using popular HTML5 engine Phaser and code is written in TypeScript. TypeScript is superset of JavaScript and if you are JavaScript programmer you should have no problems to follow. 


  Game features procedural level generation, spikes, in-air bonus jumps and gold to gather. Whole book is one big tutorial from setting up project to finishing polished game.
 Book is accompanied with complete resource files as well as with folders with source project for every chapter. All source code in book and in files is well documented.

 You can get it at Gumroad, as well as see there detailed table of  contents.


 This book is not for absolute beginners, who are learning what is variable and how to make loop. It is for people who have some basic knowledge what is Phaser, how to make something simple with it and now want to make something “bigger”, what will be beyond simple how-to examples. Book is one big tutorial that does not end with working prototype, but ends with complete game.