Tuesday, November 22, 2016

Mobile Income Report #28 - October 2016






previous parts
  Mobile Income Report #27 - September 2016
  Mobile Income Report #26 - August 2016 
  Mobile Income Report #25 - July 2016
  Mobile Income Report #24 - June 2016
  Mobile Income Report #23 - May 2016
  Mobile Income Report #22 - April 2016
  Mobile Income Report #21 - March 2016
  Mobile Income Report #20 - February 2016
  Mobile Income Report #19 - January 2016
  Mobile Income Report #18 - December 2015
  Mobile Income Report #17 - November 2015
  Mobile Income Report #16 - October 2015

                                  :
                                  :
  Mobile Income Report #1 - June 2014
  Apps page - Portfolio (what are my assets?)

 If you do not want to miss any of my Income Reports you can follow me on Twitter. Just click the button above.

 Under Apps page you can see my portfolio. It is list of the games that are then reported in Income Reports.


What I did in October

  • in October I finished another one-button game for Gamee platform. Its name is Gravity Ninja and it is fast paced runner with gravity flipping. You can play it here. Now, when writing this post, it already has 2.4 millions of plays!
Buy at Gumroad
  • finally, I got back to "Pirates - the match-3". But in little bit different way. While finishing HTML5 version on one side, I started to convert it into Unity on other side. We also have new main menu screen:




Report


 Here is income from mobile games for October:


 There is big decrease, compared to September ($124,8). But it is also true, that I did no changes or updates to my mobile apps for very long time.

 As in past, the highest income is from ads.


 Income from HTML5 hired work and HTML5 licences for October is $2 063,8.

 Income from my book for October is $342,7.

 Total income for October is $2 490,8. It is 20,9% decrease, compared to September ($3 147,8).



Next


 In November I am again working on games for clients. I finally got back to Pirates - I am working on HTML5 version as well as on Unity version. I am starting to take my Unity exploration seriously.