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After a few months of work I finally finished my first Phaser book. Its name is "Create procedural endless runner in Phaser with TypeScript".
In the book you develop procedural endless runner game "Goblin Run". You can see and play final result at
http://sbc.littlecolor.com/goblinrun. It is using popular HTML5 engine
Phaser and code is written in TypeScript. TypeScript is superset of
JavaScript and if you are JavaScript programmer you should have no
problems to follow.
Game features procedural level generation, spikes, in-air bonus jumps and gold to gather. Whole book is one big tutorial from setting up project to finishing polished game.
Book is accompanied with complete resource files as well as with folders with source project for every chapter. All source code in book and in files is well documented.
Book is accompanied with complete resource files as well as with folders with source project for every chapter. All source code in book and in files is well documented.
You can get it at Gumroad, as well as see there detailed table of contents.
This book is not for absolute beginners, who are learning what is variable and how to make loop. It is for people who have some basic knowledge what is Phaser, how to make something simple with it and now want
to make something “bigger”, what will be beyond simple how-to examples. Book is one big tutorial that does not end with working prototype, but ends with complete game.
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