Monday, July 20, 2015

Mobile Income Report #12 - June 2015






previous parts
  Mobile Income Report #11 - May 2015
  Mobile Income Report #10 - April 2015
  Mobile Income Report #9 - March 2015
  Mobile Income Report #8 - January and February 2015
  Mobile Income Report #7 - December 2014
  Mobile Income Report #6 - November 2014
  Mobile Income Report #5 - October 2014 
  Mobile Income Report #4 - September 2014 
  Mobile Income Report #3 - August 2014
  Mobile Income Report #2 - July 2014
  Mobile Income Report #1 - June 2014
  Apps page - Portfolio (what are my assets?)


 If you do not want to miss any of my Income Reports you can follow me on Twitter. Just click the button above.

 Under Apps page you can see my portfolio. It is list of the games that are then reported in Income Reports. The portfolio is regularly updated with new information (releases for new platforms, new updates, ...)


What I did in June

  •  with help of CocoonJS by Ludei we created native versions of our latest HTML5 game Woodventure for Android and iOS and published it at Google Play, Amazon and iTunes,

  • did some contracted work (small game in HTML5), 
  • started examining Soom.la Unity tools for IAPs and social network profiles,
  • beside this I am still learning Unity and Phaser engine.



Report

 This month the report will have one additional part - income from HTML5 licences as we finally got some money for our work. But let's start with paid mobile apps:


 June was very week month. There is next big decrease in income from paid versions from $23,9 in May to $15 in June. All income came from Shards.

 Next table shows income from free version supported with ads:


  I already added Woodventure, but the game was released in the very end of month. Here is structure of ads income:


 Here is also decrease from $84,2 in May to $57,6 in June. Most noticeable decrease is in Chartboost, which is less than half of previous month income. Contrary, AdMob is almost twice as much.

 And finally, income from licenses for Woodventure and Annihilate for June is $2 398,8.

 So, total numbers for June are $15 + $57,6 + $2 398,8 = $2 471,4. It is +2186% increase!!! But, if I take closer look inside, there is -33% decrease from mobile games income and big one time income for HTML5 work, that took several months to finish.


Next

 In July we started to work on new HTML5 game in Phaser engine. Continue work in Unity and I also published one Unity tutorial on making list of scrolling items you can swipe through.





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