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previous parts
Mobile Income Report #21 - March 2016
Mobile Income Report #20 - February 2016
Mobile Income Report #19 - January 2016
Mobile Income Report #18 - December 2015
Mobile Income Report #17 - November 2015
Mobile Income Report #16 - October 2015
Mobile Income Report #15 - September 2015
Mobile Income Report #14 - August 2015
Mobile Income Report #13 - July 2015
Mobile Income Report #12 - June 2015
Mobile Income Report #11 - May 2015
Mobile Income Report #10 - April 2015
Mobile Income Report #9 - March 2015
Mobile Income Report #8 - January and February 2015
Mobile Income Report #7 - December 2014
Mobile Income Report #6 - November 2014
Mobile Income Report #5 - October 2014
Mobile Income Report #4 - September 2014
Mobile Income Report #3 - August 2014
Mobile Income Report #2 - July 2014
Mobile Income Report #1 - June 2014
Apps page - Portfolio (what are my assets?)
If you do not want to miss any of my Income Reports you can follow me on Twitter. Just click the button above.
Under Apps page
you can see my portfolio. It is list of the games that are then
reported in Income Reports. The portfolio is regularly updated with new
information (releases for new platforms, new updates, ...)
Here are April figures for mobile games:
Income from mobile games is still quite stable ($175,8 in March) ... and low. Most profitable game remains Shards - the brickbreaker.
Most of the income is from ads (88% in March) - share of paid apps and in-app purchases decreased.
In April I got also some income from licences and hired work: $1 223.
What I did in April
- finished HTML5 version of Shards - the brickbreaker. Game was rewritten in Phaser engine. Currently we are looking for sponsors. Shards is modern Arkanoid / Brickbreaker clone with glass bricks and glassy enemies - Shardiens. Game has 80 levels and every single one has its own fractal background:
- finished hired HTML5 work on game Meteoric for Gamee platform. It is fast paced puzzle in which you merge asteroids into planets and planets into suns:
- also working on our game "Pirates! - the match-3", which is, as the name says, match-3 game:
Report
Here are April figures for mobile games:
Income from mobile games is still quite stable ($175,8 in March) ... and low. Most profitable game remains Shards - the brickbreaker.
Most of the income is from ads (88% in March) - share of paid apps and in-app purchases decreased.
In April I got also some income from licences and hired work: $1 223.
Total income for April is: $1 391,1. This is similar to February ($1 323,0) and much more than March ($175,8).
Next
In May I am still working on "Pirates!, the match-3". This is my priority now as game is working in all direction. What we are missing are levels. We are also replacing placeholder graphics with our own as well as some static images with animations.
I am also doing another hired work.
I am also doing another hired work.
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