Monday, February 15, 2016

Mobile Income Report #19 - January 2016

previous parts
  Mobile Income Report #18 - December 2015
  Mobile Income Report #17 - November 2015
  Mobile Income Report #16 - October 2015
  Mobile Income Report #15 - September 2015
  Mobile Income Report #14 - August 2015
  Mobile Income Report #13 - July 2015
  Mobile Income Report #12 - June 2015
  Mobile Income Report #11 - May 2015
  Mobile Income Report #10 - April 2015
  Mobile Income Report #9 - March 2015
  Mobile Income Report #8 - January and February 2015
  Mobile Income Report #7 - December 2014
  Mobile Income Report #6 - November 2014
  Mobile Income Report #5 - October 2014 
  Mobile Income Report #4 - September 2014 
  Mobile Income Report #3 - August 2014
  Mobile Income Report #2 - July 2014
  Mobile Income Report #1 - June 2014
  Apps page - Portfolio (what are my assets?)

 If you do not want to miss any of my Income Reports you can follow me on Twitter. Just click the button above.

 Under Apps page you can see my portfolio. It is list of the games that are then reported in Income Reports. The portfolio is regularly updated with new information (releases for new platforms, new updates, ...)

What I did in January

  • worked on our HTML5 game "Pirates!, the match-3". In January we added all menu popups and also world maps. It is now possible to pass from one test level to another or navigate through all game. Below is animation of "Completed popup":

  • did some hired work for Gamee platform - worked on Snowflakes HTML5 game. All the snow is falling in two layers and clouds are moving. In the end the game looks dynamically:
  • wrote tutorial on using Phaser signals,
  • learning WPF and Unity. WPF for my editors and utilities and in Unity I am still continuing with my experiments. While I am still beginner in WPF, it is obvious that you can create pretty complex UIs with small effort with it.



 Here are January figures for mobile games:

 Earnings are almost $30 higher than in December. But from beginning of February it looks, that it was only temporary increase. Most of the income is from Shards - the brickbreaker game (iOS, Android).

 Structure of income sources is on chart below:

 90% of income comes from ads. Only 2% are from in-apps. So, strategy remains the same: make free game with ads that millions of players will download :-)

 Beside income from mobile games we got some money for HTML5 licences ($122,6) and also for hired works ($833).

 Total income for January for mobile games, HTML5 games and hired work is: $173,3 +$122,6 + $833,0 = $1 128,9.


 In February I will continue our work on "Pirates!, the match-3". I will also do another hired work and continue my experiments in Unity and WPF.

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